There are some things on the Squadron roadmap, like swimming, that people are looking forward to in the PU, but they're not on the PU roadmap. What's the deal with that?
TL;DRFeatures like swimming, vaulting and sliding had to be scoped for Squadron 42, so that work will now carry over and appear in the PU roadmap too.
OK, so in finalizing everything we need to get done for Squadron, there's a lot of various, say, actor features or ship features that we need to say, OK, this is going to happen. So things like vaulting, mantling, sliding, swimming, they're all things that we say, OK, yes, we'll have an aspect that you could use some of this in Squadron, so it has to be working. So we had to make sure that, most of this stuff was already on the backlog, but we hadn't fully broken it down or scoped it fully, that people felt comfortable putting a stake in the ground and showing it in the PU roadmap. But we had to do that for Squadron, so now that we've done the work for Squadron, they'll reflect across into the PU roadmap. So a bunch of the features you'll see in the Squadron roadmap will also now reflect across into the PU roadmap, because obviously things that you do with your character or things you do with spaceships, a lot of it is consistent across both games. So the work that we did for Squadron really will help give even more detailed definitions of the PU roadmap.