With rivers coming in 3.17, have there been any broader discussions recently, or anything in development this year, on what gameplay mechanics for rivers and water in general players might see?
There's been talks. So, I mean, there's the dirt buildup or material buildup that happens just in general. You see it with the frost on the armor, but we need to get frost on weapons, we need to get frost on backpacks, so on and so forth. So it'd be the same thing that would happen here: you get mud buildup on ships or on your player. And then from there, we have talked about swimming. It's just right now, swimming is not a huge focus for S42. Otherwise, we would have got it sooner than we are. And then from there, we're still focusing on basically filling out other core gameplay careers versus doing fishing or that kind of stuff. So even though I love fishing, I feel like we need core gameplay careers first before we start going down that road.