Pascal Muller · Senior Environment ArtistLooks nice. Looks good.
Brian Chambers · Development Director, Foundry 42 FrankfurtWe're excited. We had Hannes working on that, primarily, right?
Pascal Muller · Senior Environment ArtistYeah, he started a couple of months back and that was his first, his baby, basically. He's taking care of the ocean. So at the moment, visually, it's in a good place. We have all these tessellated three-dimensional waves. Interaction-wise, there's not much going on at the moment. Because we also have to take care of what's going on when you go underneath the water. And you need stuff like buoyancy, what happens if you want to land with your ship, and this type of stuff. As an artist, I don't really know if there's any plans for that yet.
Brian Chambers · Development Director, Foundry 42 FrankfurtI do know on the design side, we're not going to block people. It's not like you're going to get to the water's edge and hit an invisible wall. We know we're not going to do that, but honestly, I don't know what the design team has come up with or what that roadmap is, but I know there's been discussions of, okay, what would we do underwater and how would it happen? So we'll see.