We've been introducing a lot of entry-level profession ships lately, like the Vulture for salvage and the Vulcan for repair and refueling. What are your thoughts about an entry-level science ship?
TL;DRAn entry-level science ship has been discussed, but Chris doesn't think every role needs starter, mid and end-game ships, so it depends on interest and whether the ship has a clear role and theme.
It's something we've discussed. John Crewe and I have a matrix of ships and we go through and we talk about it. Different ideas, different things that we feel would help fill out that matrix, whether that be a starter, mid-level, end-game kind of ship. And Chris firmly believes we don't need a starter ship for everything. We don't need a mid-game ship for everything. We don't need an end-game ship for everything. So it really just depends on our interests at the time, what kind of role it's going to play. Because I think with our ships, at least I push for very, very hard theming. These are our heroes in the game, just like the Millennium Falcon is a hero in Star Wars. So for us, we just want to make sure that it has a role, it fits a purpose, it fits that theme, so then everybody kind of gets it and understands what the gameplay will be about with that thing.