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Holsters for civilian clothing: people want to be able to carry a sidearm without having to wear a flight suit. What can you tell us about any potential future of just rocking the Han Solo kind of thing in plain clothes?

TL;DRThe team 100% wants holsters and more functional clothing, but making straps deform correctly across the huge range of clothing is a heavy technical workload for the character team, with no solution or commitment yet.

Jonny JaceviciusLead FPS Systems Designer

Yeah, I mean, it's something we 100% want to do. We've benefited so far from a lot of the armor pieces and undersuits of basically having magnetic tech that's letting you just pop things on there, little mag plates and stuff, to justify why you've got a weapon on your back and why it's just stuck to you. But that's a lot more difficult with things like clothing. And we know long term that we want clothing to have more functionality. And what I mean by that is it's not just something that's cosmetic for you to run around in a landing zone in. We know that as more and more content gets put onto the planets, people want to spend more time there and potentially spend nearly all of their time there. A lot of the time, you don't want to spend, I mean, it's not much of a concern right now, but you don't want to spend the money. You don't want to buy an undersuit and upkeep it and the armor and all that stuff. And to be honest, some of the clothing looks cooler as well, that you might want to skew into that style. So you don't want to always be wearing that skin-tight undersuit. So we want to be able to have armor that potentially has additional protection. So I think none of the clothing right now actually has protection values on there. None of it is armored. We want clothing that is potentially going to be able to have and store weapons on it, like you say. So we want to have holsters and we want to be able to put weapons on our backs and things like that. So the one thing that has been holding us back a little bit is that it's a bit of a technical issue. So we've got so much clothing in the game. And obviously, as we expand the universe of Star Citizen, that's only going to get more and more varied. So having a strap around your leg, if we want to make that look good, then it's going to deform all of the individual parts that are on your leg. And that's going to be a shocking amount of work for the character team. So I know those guys are in discussions about what they want to do and how they want to handle it and how they can get a sustainable solution while still making it look pretty good. And I don't want to write any checks for them. So if you get a chance to talk to them in the future, that would be a good question for them as well. But from the design point of view, that's something that we really want to push on going forward.

Star Citizen Live›Actor Feature Team Q&A·
Published on this date.8 Apr 2022