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Will route finding go all the way from on foot to your destination on another planet? How complete a route are we looking at building here: door to door, across star systems?
Simon Bursey · UI Director

No. So you've seen in the live demo we did, the on-foot routing is pretty comprehensive. So you can go from anywhere within the location to anywhere else that you can actually get to. But when you're actually navigating in space, we don't want to hold your hand too much, essentially. So for space navigation, you will have to plot the route like you do now and so on. But there won't be this thing where it says go to the space station, get in your ship, then it'll take you straight there and then you've got to get out of the ship. That kind of thing, we feel that's a bit too far.

Jared Huckaby · Host, Community

I'm not getting from my hab in Area18 to my friend's hab in microTech door to door.

Simon Bursey · UI Director

And one thing we do want to avoid as well is there's a term that some of the directors have used, which is called 'playing the map', where sometimes if it's too much, you don't even look at the game screen. You're just looking at this tiny little circle that shows you where to go. So we don't want that. We want to make people feel immersed in the world.

David "Bone" Gill · UI tech team / UI systems programmer

There's some crazy technical challenge behind that anyway. If you talk about the hab thing: well, where's the first step? Does it route you to the ASOP terminal? And then does it tell you what ship to pick? Because you might have 10 ships. You might already have some ships on the landing pad. Which one is it going to pick? Is it going to pick the fastest one? Is it going to pick the safest one? I agree with you, Simon. Just on a technical basis, I don't want to set off down that route. I think let the players play the game how they want and give them a hand moving around some of our more complex environments, but it's not about just... You've seen people drive like this, right, where they're just following the sat nav into a field or something.

Jared Huckaby · Host, Community

Playing the map's a very real thing, I think. I eventually tapped out of, I think, the Arkham series of games because I was just constantly in the map mode. I was running around in bat vision or whatever it was. It was just like, I'm not playing the game, I'm playing the UI. It was great UI, but it superseded the game at that point.

David "Bone" Gill · UI tech team / UI systems programmer

Much as we like to promote UI, I think we've also made some great visuals beyond the UI.

Zane Bien · UI

For instance, with the new ship HUDs, we've made the effort to try to clear up the view of all these UI elements. It's really cluttered in the PU right now. It's really messy. We want to clear it up so you can appreciate the environments a lot more.

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Published on this date.2023-11-10
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