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When in combat, it feels like there's a lack of sound or direction of where the shots are hit, the direction they come from and how it affects my ship. Are there planned improvements to the immersion of sound effects to better help combat situations?

TL;DRThey want to look into better directional combat audio, expecting sound propagation to help in some cases but make it harder in others, such as resonance inside ships, so options may be needed.

Jack CampbellSound Designer

Yeah, I was just going to say, it's definitely something we want to look into for sure. It's probably something that, when propagation comes online, is likely to become easier at that point. But that's still tech Graham's working on, so you could probably take over from there.

Graham PhilipsonLead Audio Programmer

It is an interesting question actually, because although the propagation tech will improve understanding of direction in some situations, it can also make it more difficult in others. Because if you're in ship combat and you're in first person, so your view is within the ship, a lot of what you might hear may be resonance from the outside of the ship, which is a little bit less easy to locate. So maybe we need to be offering options there, but it's all stuff that we look into once we have a fully working propagation system. But I would expect that sound to propagate partially directly, but also there'll be a lot of diffusion around it as well.

Star Citizen Live›Audio Team Q&A·
Published on this date.1 Jul 2022
EpisodeAudioShip combat