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Is there a limit on how far we can hear sound effects? Distant gunfire and ship sounds are two of the most awesome things.

TL;DRAll sounds already have a distance attenuation based on real-life values, and planned audio tech may let distant space battles be heard more depending on context, though some cases need different content.

Jack CampbellSound Designer

Yeah, so we try to scale all sounds based on real-life values. So every sound in the game will have an attenuation on it, which determines the total distance the sound can travel. And the further away you get from the source, it'll start tailing off in volume and be filtered down as well. So yeah, we're already doing that in the game.

Graham PhilipsonLead Audio Programmer

Yeah, I think the suggestion in the question might be that they want to hear more of the distant stuff. And I think we have some plans in the tech involved in CIG Audio and Claudius that will allow us to be more responsive to situational differences. Based on the context of the game, we might allow more distant space battles if there isn't a close-by space battle going on at the same time, I think. So yeah, it's all part of that design. Give us plenty of time and sometime we can make improvements in that area as well.

Bob RissoloDialogue Lead

In some cases, too, it is actually a bit of different content. We have to have different content for those different contextual switches, in some cases, to really get it to shine properly and mix right and all those things. So it's not just as simple as taking a gun sound and just that gun sound being that far away. As Graham said, having Claudius will really help us with crowding and distancing and doing things in a much more efficient manner as well.

Star Citizen Live›Audio Team Q&A·
Published on this date.1 Jul 2022
EpisodeAudioShip combat