Are there plans to add spatialization for sound in FPS? I think sound plays a major role in combat, but currently we can't locate our enemies or tell if they're wearing heavy or light armor.
TL;DRThe audio team wants to join the armor refactor so heavier suits sound and feel heavier to the wearer and the stealth suit is quietest, and footsteps in Squadron 42 now react to the environment.
Yeah, I've talked to the audio team and they're really keen on joining this armour refactor, reworking what we've got so far. So if you're wearing a heavy suit, you actually sound extremely heavy. But beyond that, they really want to have the wearer feel that they're in a heavy suit. So if you're wearing that massive radiation suit, you'll feel isolated, everything will be muffled around you as well. And I've generated this big list of audio I want to hear specifically on the stealth suit that we're going to be having, that one's to be the quietest sounding, because no matter what emissions it gives out or all that stuff under the hood, if you can hear your feet squeaking against the floor as you sneak up behind someone, that's really off-putting. So it's really important to nail all that.
It's also worth pointing out that footsteps have gone through a big iteration in Squadron as well, in terms of when you sprint in SC right now, essentially you have the heel down and the foot forward making a noise, but now it's just one foot plant. It's also reading the context of the environment as well. So if you're on railings, it'll make railing noises and things like that. So we've gone from a generic footstep noise to an environmental context noise.