Jonny Jacevicius · Lead FPS Systems DesignerYeah, basically. In short, it's a question of how much content's enough for a game that's going to keep growing and evolving as it goes. There's never really enough. But, as we've said earlier, we've covered a lot of the more standard and expected weapons you'd see from an on-foot shooter. Not all of them need a new manufacturer. So like I say, we're building out the current families that we've got. But tying that into new manufacturers is like when we were talking about alien weapons earlier. It gives us that opportunity to revisit the tech and go, is there anything cool and new that we could do with these new manufacturers? So we're not just going to release another Behring. We're not just going to release another Klaus & Werner just because we feel like we want another set of laser weapons. I mean, that might happen far in the future, but right now, if there's a new manufacturer, we've done it for a reason. Like Volt, for example: we wanted to make weapons that evolved as they fired, but were also unreliable. And that obviously ties into the aesthetic of them looking like they've been made in a shed in someone's back garden almost, with all of the wires all over the place, tying in everywhere. So yeah, that's at least why we make new manufacturers anyway.
Ben Curtis · Art Director, Ships and WeaponsYeah, I think everyone's going to say a lot. No one's going to be able to put a number on it. Like JJ mentioned, from a design point of view, they want every new weapon to have a new feature set or be there for a reason. I'm slightly on the side of, I just want pretty things. So if you give me another shotgun that's just a little bit prettier, by what I assess to be pretty, then I think there is still scope for that as well, especially on the scale of the game we're making. We keep saying it, but every star system that there's... I don't think there's a limit, apart from how many we can fit in with a handful of weapon artists.
Jared Huckaby · Host, CommunityWe didn't go crowdfunded. We didn't eschew the normal publishing system to self-impose limits. We'll keep going until we're content.