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How come there haven't been any new FPS weapons in a while?

TL;DRThe base set of FPS weapons is mostly filled out, and the team is now working on FPS devices and more unique weapons needing extra engineering, with priorities filtering through Squadron 42 first.

Jonny JaceviciusLead FPS Systems Designer

So we always wanted to get a base set of FPS weapons out there that gave people a good variety of weapons to play with. And I feel like we've got most of the way there with that. We've filled out a lot of the Klaus & Werner, the Behring, Gemini weapons; I think there's only one or two that we still need to actually get out there. But because I've read Spectrum, I know there's a couple of questions about certain related things later that we might get to. But we've been working on things like FPS devices, and we've got weapons in the pipeline that have required a bit more engineering work because they have a bit more special functionality. So that's the reason. We're now skewing into more unique things rather than the more expected, more generic set of weapons that we've got out there at the moment.

Jared HuckabyHost, Community

And it's worth reminding folks that your team is one of the teams that have switched their focus to Squadron 42. Your work is still coming to the PU. It's just filtering through Squadron 42 first. So a lot of your priorities will be things that are must-haves for Squadron and stuff like that.

Star Citizen Live›Actor Feature Team Q&A·
Published on this date.8 Apr 2022