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We've got the big dogfighting module reveal coming up, followed closely after that by the release. What are you guys doing to support that? What's going on with Turbulent and the publishing side of things?

TL;DRWith the dogfighting launch, the hangar module will be expanded to show module status and studio updates, alongside planned leaderboards, possibly organization rankings, though not necessarily at first.

John ErskineHead of Publishing

We have a lot of cool things planned for dogfighting. The main thing that you'll notice is that when you go to download the game, that first experience is going to change, because today when that happens, we know that you're going to the hangar module. And the hangar module is going to remain the hub of all the interactions that you have with other modules. But we're adding quite a bit of functionality to that process so that people who are new to the game can understand what the different modules are, what the status of each module is in its development path. We're going to include some other relevant information, like the monthly studio updates that we're preparing are going to be available in this page in a way that makes sense. So we're trying to bring together all the information about the state of the game and the different modules into one place so that people who may be new to the game or new to a particular module can tell what's up. And so that's going to be cool, and that's coming with the launch of the dogfighting module. We're also creating a scoring system, a leaderboard system that'll be available. And there's some pretty cool stuff that we're working on for that. There's going to be a variety of different leaderboards for different types of things that are going on in the game. I'm not sure if it's going to be available right at first, but we're also working on a leaderboard system that's tied to organizations so that organizations can have rankings against other organizations. And so there's a lot of cool gameplay that'll come from that. And the way that we work on the platform team is that we're building these little pieces and they all start to fit together. So that's an example: there's a fair bit of stuff coming in the new organization version that we just talked about that'll also have some application. Internally, we call them drops. So we're calling multi-org membership drop 1.5, and then this other stuff is drop 2. So there's some functions in 1.5 that'll also apply to these leaderboards. So the way we work is it all fits together, and we have a big roadmap of stuff, and we're working on this piece, and we'll pull it in over here. And so I think it's going to be pretty cool the way that your experience on the web is going to supplement your experience in the game and the way it will tie it all together.

Wingman's Hangar›ep063 . April 2, 2014·
Published on this date.3 Apr 2014