How close will the flight and combat model that we get in December be to the intended finished product? Will the envelope of what we can do be basically set in stone or more of a rough first version that will be getting tons of refinement and tweaks to the flight model as we go?asked by Dread Pilot Pete
TL;DRThe first Dogfighting Module will be a best-first-guess, limited version that grows and is refined over the following year, nothing is set in stone, and its schedule may not be exact.
Ok, so this kind of goes back to the question I answered from Obsydian, but the whole point of the Dogfighting Module is to get it out there, to test a whole bunch of things. Our back-end system, whether the flight control model is fun, whether the weapons are balanced correctly, whether it's too overwhelming for our system design and we need it smaller. So as part of that, yes, nothing is going to be fully set in stone. It's going to be our best first guess at what we think is fun and we want to refine it from there. If something is really broken we are obviously going to fix it, hopefully stuff won't be too broken. But I would like everyone out there to realize that the first Dogfighting Module that they get is not it. It's not going to have all the features, it's not going to have all the functionality. It's going to have a limited amount of features and functionality, then it's going to grow over the next year while we're working on the game. So by the time the game's finished, the dogfighting will have been finished and honed. We're just sharing the process really early with all you out there in the community to make a better game. So in that case, as I was answering to Obsydian, that also means the schedule for it may not be an exact science because there's not much point in testing something if we feel like "Ok, we're not ready to test the multiplayer now," because we want to put it on the proper system instead of a hacked-in system. So we'll give it to you all later to test that bit.