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Is the part about memory and experiences purely for flavor, or is this to be realized within the game? I mean, our characters don't have stats like an RPG, and our rep shouldn't be affected, or at least I don't see why it would.
Dave Haddock · Narrative Director

Yeah, I think from my understanding of it at this point, it's just more for flavor. Because it's this weird thing of, if you as a player have to go, well, my character doesn't remember... I don't know. It feels like right now it's just a bit of flavor text to add to it, that it crosses over.

Will Weissbaum · Lead Writer

It's leaving that openness for design to explore some ideas that they had about why you need to imprint frequently or how that's going to affect stuff in that gameplay cycle. And so we wanted to make sure that they had room to develop more impetus to go back to a hospital and get scanned rather than just continuing on forever.

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Published on this date.2021-09-24
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