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[There were many questions in the thread about] players' ability to prevent other players from respawning and incurring a permanent death.

Will WeissbaumLead Writer

Yeah, all the wiping stuff. You're an assassin and you don't want to just send a message and force someone to respawn. You want to get rid of this human forever. And it's been something we've been having fun talking about ourselves with this new mechanic. It's like, okay, is it that you're sent to kill the same person five times until they're dead for real, and you have to keep doing it and waiting at the hospital and stuff like that? Is it something, if we work with design on this, where you are manipulating an Ibrahim sphere directly or manipulating an imprint directly somehow? Of course, we might limit how much that affects it with our backup technology and all this kind of stuff. So definitely room to explore down the line as far as gameplay.

Star Citizen Live›Regeneration Elaboration·
Published on this date.24 Sep 2021