Death mechanic means that our characters will constantly be changing names when their heir takes over the account. How will we be able to track a player for bounty hunting if their name is constantly changing?asked by Storm Raven
TL;DRBounties end when the character dies and don't pass to heirs, and since characters get a limited number of revives and death costs gear, the plan is that players can't game the system by dying.
Well, I think once they're dead then bounty is irrelevant anymore so the other thing is that if you go back and look at the death of the spaceman post which is one of the early ones, the idea is that you don't die right aways so it's not like one death and you suddenly have to pass off to your next Heir, we're kinda going with the idea that it's the future so they can probably bring you back to life from situations from today's world that you would be definitely dead. But you can only do it so many times, so after a certain point your body is just going to give out. So you can almost think of it as an old school sort of game life or something and after you know whatever it will be, Three of them two of them four of them eight of them or whatever. There's only so many bionic arm replacements so many times they can heal you up, you know luke skywalker, empire strikes back, and in that particular case then yes you'll go on to pass it down to your heir but that wont necessary be happening all the time, second of all, a bounty will die with the person that dies so whoever killed that person and they had a bounty on their head. you collect the bounty. So it doesn't pass down to heirs basically if I have a bounty on a character, it's for that character. so if you capture them, kill them then you'd get the bounty and in some ways you start fresh as an heir and maybe there's a small amount of reputation that carries over so you know you're the son of the notorious crime boss of something then you know perhaps people look on you as slightly different as he would. but mostly the sins of the heir stay with the parents. For those of you who are worried if someone will kill themselves to avoid the bounty being claimed on them, I will say that since we only have a limited amount of lives and dying is kind of a pain. It would be a pretty extraordinary step to basically kill yourself rather than have a bounty claimed on you. Mainly because like I said you only have a few number of lives you'll die, pass on, you'll lose like whatever ship you were in at the point and the point with the equipment on it maybe you wont lose the hull that'll pass onto your inheritance and you never know if there's death taxes in certain areas of the universe. and all those kind of things, so we'll definitely make it in a way that people can't game the system, well I have a bounty on me so I'll kill myself so my next of kin will take over. So you know you will be incentivized to try and keep your character living as long as possible in the world and that's kind of one of the challenges on game design. We'll try to make it like real life.