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Will we see a more logical approach to the supply and demand levels for trading commodities between moons, outposts and planets?
Todd Papy · Live Game Director, Star Citizen

Yes. That to me is something that's being constantly iterated on. Basically, in the future, the ideas that we have, different influence, different ways of inputting and outputting things into and out of the solar system, whether that be, let's say, manufacturing plants. And a manufacturing plant is requiring, let's say, 50 tons of silver, and so therefore the price for silver goes up in that area. And so therefore bronze or other elements are lower, versus in another area bronze is extremely important, let's say to microTech and their mobiGlas that they build. So once we get that kind of system into the economy, then that's when I think getting the stuff to be a little bit more on the fly and to be able to see those peaks and valleys of what they require and being able to see that via app or something like that, I think that's when a lot of that will come across to the player, because right now we do do certain things and I think it's kind of hidden to people. And some of that work isn't being shown off exactly the way that we want it to be shown off.

Jared Huckaby · Host, Community

And 3.6 is a step towards that, but it's not our final step by any means.

Todd Papy · Live Game Director, Star Citizen

Correct.

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Published on this date.2019-06-28
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