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How will the new law system and black markets function in their first version?

TL;DRTodd Papy gives only broad ideas, not promising 3.6: solar-system-level laws modified by zones, edge cases still being discussed, and illicit goods flagged so AI reacts after scanning you.

Todd PapyStar Citizen Live Game Director

I can get very broad ideas of where we're going, but I can't definitively say this part will be in 3.6.

Jared HuckabyHost, Community

What can you tell us on the highest level about the law system?

Todd PapyStar Citizen Live Game Director

I mean, right now, basically, we have the Soled, and then at that point in time, we'll be able to say, okay, here is the law for the solar system, and then be able to have positive zones or negative zones which add more laws or take away laws based off of the overarching solar system. And then from there, right now, we're just going through and talking about the edge cases of things. So if you bump another ship, is that really an infraction, or if it is an infraction, how much is it? And then from there, it's going into making sure that we have the ability to flag what we consider illicit goods, because right now there was no concept of that. It was just there's goods, whether that be WiDoW or whether that be gold or any of our commodities. So now it's being able to have those things flagged and then have the AI understand those flags and go to the appropriate responses.

Jared HuckabyHost, Community

So making it so the AI can tell, when they encounter you, whether you're carrying a full cargo load of tungsten or a cargo load full of WiDoW, their reactions to you will be different.

Todd PapyStar Citizen Live Game Director

So if they ask you to stop and they scan you, or scanning is in progress kind of thing. And if they find something, then they will act accordingly.

Star Citizen Live›Todd Talk - Alpha 3.6·
Published on this date.3 May 2019