Can you give us a little bit about where we want to go with mining going forward after 3.19? Is this now it for a while, or is there something else in the back of our heads we already know we want to do as our next steps?
TL;DRMining isn't finished after 3.19: refining and crafting are planned next to close the loop from gathering to recycling, and announced ships like the Orion still need their own mining treatment.
So there are definitely some next steps that are already planned out, some that I don't want to talk about yet, but others that we can definitely talk about, which is crafting and refining. This distribution of the resources helps us drastically to already plan out all the next steps. As Dan so nicely always mentions, we really want to close out the loop, right? So you start mining, you pick up the resources, may it be mining, may it be salvage, then you bring it to your refinery, you refine it to the processed goods, and once you have it in the processed goods, you bring it to your crafting facility, crafting ship, crafting whatever, and then you create the requested items out of them, and then you can even circle back to recycling the goods that you created and bring them back into the loop. This is the ultimate goal. And with the current mining update, we are one step closer to achieving that, while I think we already mentioned that we are already working on the next steps in our team. So yeah, it's in active development. But now, talking about mining in particular, no, that's not the end of it. And the reason is because there are still some ships missing that were announced, and they should have their own treatment of how you play mining with those.
Things like the Orion. And I think there's also a lot of the things that are going to change. As we said, eventually it all leads to crafting and making your own items out of nothing. You start out of nothing with a ship and you get this. But there's a few very interesting things along the way. One of the closest things right now are going to be those mining sacks. We need to be able to eject, collect, put into a refinery, process all that or turn it into refined materials, take that to a manufacturing ship or sell it or whatever you want to do. So the main thing is we're seeing this as a mining operation. We're seeing this as a mining, refining, hauling, production, crafting, manufacturing operation that you can run. You can run it with two, three people, or you can run it on a full scale where you have 20 Prospectors, five refinery ships, three haulers, escort for all of them. It's all that thing. Once that ecosystem starts going, you're going to see some amazing operations in Star Citizen.
All these loops connect to form a chain. They all link into one, into another, into another. Work to do mining is also work that will affect crafting, will affect refining and stuff. It's all building out this industrial way of life in the Persistent Universe.
Exactly. And pretty much all of these industrial professions are going to feed into some form of refining slash crafting. That's kind of the pinnacle of everything, whether you do it from mining, whether you do it from salvaging, or any other system that's going to be coming down the line, picking lovely flowers because they have some oil that you can extract from them and use that to lubricate your machine guns or whatever. So it all feeds into this thing where you can produce your own items and create property. Hopefully a very flourishing economy where people trade whatever they produce today with whatever someone else produced.