How will master modes affect ships that don't use main thrusters, like the Khartu-al, the San'tok.yāi, or the Mirai Fury?
Yeah, that's still the same tech below it. I mean, certain alien ships, we'll make them unique, but when it comes to combat, balance and gameplay, it's not just about the maneuverability, it's also about the shape of the ship. Some of the alien ships have a really large profile, so they're very, very easy to hit, versus an Arrow that looks at you and basically disappears. But also here, the same rules will apply. So in navigation mode, they will be faster than they are in SCM mode, and they will have maybe slightly different SCM speeds. But how exactly this number is going to be, this is up to, first of all, the tuning process and also then up to player feedback. So just to manage expectations, we will not get this right in the first try, right? This will take some iterations to get right.