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Have you thought about how master modes are going to affect ships even larger than [the Constellation], from Hammerheads up to Polarises?

TL;DRLarger ships follow the same master modes ruleset, and the stated long-term intention is that they should be much less vulnerable than they are in the PU now.

Yogi KlattPrincipal Vehicle Programmer

They will have the same ruleset still. When they're in navigation mode, their shields will collapse, their weapons will be off. For them, it's more like if they want to escape from a fight, it's more about how long they take to spool up the drive and to align themselves and to get out of there, and how long they're going to be vulnerable. But at the moment in the PU, the larger ships, they're very, very vulnerable. That's not the intention in the long term. So as an example, if you fly a Hammerhead and you're getting attacked by six fighters or something like that, in a Hammerhead you shouldn't worry too much, unless that group of players or attackers is coming at you with very specialized equipment to take down large ships. That's the moment when you need to worry. So the ruleset in general about how larger ships benefit or don't benefit from master modes, there's not that much depth in there. It's mostly to make sure that combat stays close to each other and that we're getting exciting combat environments.

Jared HuckabyHost, Community

I want to follow up on that Hammerhead thing. You're not talking about the game as it is today. You're talking about where you want it to go. Obviously, we have a huge international community, English is not always the first language, some people could only just be half listening. I want to make sure we're clear. We're not talking about how it is now. We know how it is now. Everybody knows how it is now. The work of the Taking Flight presentation, the work of Yogi's team, the work of master modes and all that stuff is about where we're going with this stuff. And obviously, it's not just your team's work. It's Torsten's resource management system. It's Maelstrom with the physicalized damage system. It's all these things that come into play with increasing the time to kill and changing the ultimate experience of flying a Hammerhead from what it is today to what we want it to be tomorrow.

Star Citizen Live›Ask the Devs - FPS and Flight Teams·
Published on this date.17 Nov 2023
EpisodeShip combatShips