Richard Tyrer · Vehicle Feature TeamSo we tried nerfing things based upon the speed of the ship. So we tried some sort of shields, I think, at the time. And just trying to make the tuning work as well. We looked at what we needed to get from the ships as well. And nothing really felt right in what we were trying to do. It just felt like we were solving one problem over here, but it was creating another problem over here. And that's the real difficulty with this problem: we had to come up with something, I'm not going to say it solved everything, but it solved the majority of issues without really causing another problem, which was the kind of loop we got into before with changing the way the shields work and the weapons and stuff. We were always creating another problem with what we were trying to solve. And that's something we definitely think we've avoided with the master modes.