How happy are you with inventory right now?
TL;DRChris Parry is happier but not satisfied with inventory, calling it a first step toward physicalized storage, with quality-of-life features like move all, quick move, stacking and search wanted but mostly undated.
So, happier. Not satisfied, I'd say, is accurate. There's a lot of quality of life things we want to introduce. Unfortunately, we didn't quite get to them with the last release. Some stuff we are actually working on. I've seen some improvements I'm quite happy about. I will delve into a few things that I would like to see, I guess. Before I talk about quality of life stuff, I think it's pretty good to say that where we are now with inventory is just the first step. The overall design is that everything's physicalized. So at the moment, you've got the location inventory and you've got the ship inventory. They're a step up from what we had previously, but they're like a magic bag of holding that you can magically access from anywhere within those volumes. We definitely want to move away from that. So with ships, you've got a point of access where you go to, so you're rummaging around your glove compartment or your large storage bin or something that's built into the wall. The idea is that we will eventually swap out all ship interior inventories to have that. And same for ship exteriors as well. We absolutely want an access point where you can go in and access inventories. At the moment, there's only a couple of ships, three ships, I think, the Aegis Gladius, Sabre, and I think the Starfarer, that have external inventories. We want all the ships to have that. So yeah, there's lots of work to be done there. So big long-term steps: we want everything to be physicalized, and physicalized cargo as well. That's the PU guys tackling that at some point, and that ties in heavily. With 3.17, we're allowing you to move ship items, weapons and whatnot within the inventory. That is absolutely a stopgap. When physicalized cargo comes along, we're going to strip that away, because what you have in your ships at the moment is meant to be representative of the lockers you have on board, the storage bins, the storage compartments that are separate from your cargo. So the idea there is that we start to introduce those lockers, the ship interiors, because that's important. We start introducing the external inventory interfaces, and the ship interiors effectively replace those magic bag of holding things. And longer term, with hubs and hangars at some point, that then replaces the need for the magic bag of holding we have for the location inventories. So am I happy with where we've reached? Yes. We've got a long way to go, though. In the shorter term, we've got a lot of quality of life things we want to introduce. So I know some people have mentioned the idea of the stuff around your feet, dragging and dropping directly from what's on the floor around you, not just what's in your inventory and what's attached to you. So we definitely want to introduce that. I think move all is quite a happy one; everyone wants that. So we definitely want to introduce that. And also a quick move. So just to give an idea there, move all would be move everything from one inventory, from one pane to another. So if I'm in my location, I can click move all and drag a bunch of stuff immediately into my ship inventory. That's living the dream. Looting as well. But quick move, we want to do the same thing for one item. So you can quickly just move that without having to drag. Stacking. We're aware that people want stacking. We're really sorry we didn't get that in the first implementation. It was a host of back-end problems that really got in the way, but we've got lots of back-end upgrades coming, and that's going to make that a lot easier. At some point, we will do client-side stacking as well, so those two combined will allow us to stack a lot of things, but I don't know when that's coming, I'm sorry, but it's definitely something we want to do. Mission items: at the moment, they're still put in your magic pocket. There's another less nice word I could use for that pocket, but we want it to be tied into the inventory. So you're putting those mission items in, you see them in your personal inventory as a result, and those missions are tracking the fact that they're in the inventory now, not in an invisible item port on your body. Oh yeah, search is another one we would definitely want to do. Again, I don't know when that's going to come along, but it is definitely on our roadmap. There's a few nice-to-haves as well. For example, if you're stood next to a wall and you open the inventory right now, the camera's in the wall, which is great. We have a plan for that. We know what we want to do about it, but we just don't have time to implement it yet. Same with if you're in a really dark, low-light environment, it can be difficult to see what you're doing on your character. We've got a plan to make that a bit better. So there's a whole bunch of quality of life things we want to improve and introduce to you. But yeah, work in progress for some of them, some of them further down the line.