How are you going to salvage enemy ships when they despawn 10 seconds after you blow them up?
Johan "Joies" HolmérTechnical Designer, Actor Feature Team
Yeah, it's one of those technical challenges that we're working on.
Jonny JaceviciusLead FPS Systems Designer
Yeah, we're aware of a lot of these issues. And that's why we're being cagey about saying more.
Jared HuckabyHost, Community
That's where things like persistent streaming will come into play.
starfarer.space · Star Citizen Live: Actor Feature Team Q&A