[Folks in chat are saying:] just make it salvage gameplay, e.g. have abandoned ships generate a salvage beacon.
Benoit BeausejourChief Technology Officer
The amount of abandoned ships, for example, let's say we did that tomorrow morning. We're like, OK, abandoned ship detected, salvage beacon goes up. There would be an overwhelming amount of salvage beacons, because the amount of abandoned vehicles is extremely high, right? And so balancing those contracts after that becomes kind of impossible in this current setup. That's not to say we're not going to do that, right? But we need to put attention on salvage to be able to do that properly.
starfarer.space · Star Citizen Live | Tech Talk w/ Benoit Beausejour