Will holographic and red dot sights ever get proper parallax compensation? Right now, the reticle appears to be pasted onto the sight itself, but these reticles should have the appearance of projecting far forward of the weapon like a laser sight.
TL;DRThey definitely want parallax on holographic and red dot sights, but it's a matter of priority and is expected later as polish, since core systems come first.
Yes, yes, definitely. If you look at some of the games that are being released right now, most of them have this parallax effect on aiming down sight with holographic sights and so on. And it's definitely something that we want to do. It's just a matter of priority at this point.
Yeah, I mean, us as the design team do a ton of competitive analysis, especially with the weapons, just to make sure that we're on top of things, because obviously as new games come out, tech gets better, weapons start to feel better. We obviously want to make sure that we're on the cutting edge of making our FPS experience feel good as well. So this is something that we've looked at quite recently and just started to discuss what it is we can do to start making improvements to them, because from a technological point of view, we've not really had much engineering work on the actual visuals of the sights themselves for a long time, probably several years at this point. So again, we're trying to get the core systems in game right now. So this is just something to come later as almost like polish.