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Night vision: WTF, man?

TL;DRNight vision now works as light enhancement on weapon optics, and could release fairly soon, but visors and cockpits still need design and engineering work and a roadmap slot.

Jonny JaceviciusAssistant Design Director

So night vision. So I've got some good news. I saw and was playing with night vision on weapon optics yesterday. So we have got it to a point where we can put them on the optic lenses using our new optic tech that came in with 3.23. This is not to say that this is coming out with 3.23, to be very clear, but it does mean that we can look to a fairly close release whenever we feel like we can get the content out to people, so people can actually start using these. And it works: it exposes more light when you're on the dark side of a planet, so you can actually look around and see what you're trying to shoot. And it's a little bit more uncomfortable to look around in a well-lit environment, kind of as you'd expect. So that's the good news. The slightly less good news is that I know people are probably going to start asking when can we get it on visors and ship cockpits and things like that. The answer there is we need to assign some more time to it. It's a bit more complex. The new optic system gave us a really good opportunity to play with some of those settings, but the visors and the cockpits aren't set up in the same way as those. So it's something that we're going to start looking into and finding where we can fit it in the roadmap, because we definitely do want to provide that for people. But we've got some design questions to answer first and some engineering to do as well.

Richard TyrerSenior Game Director, Star Citizen and Squadron 42

Two things to add to that. One is that we've broken the back of getting it working, so now it's more of just a content and scheduling problem rather than a technical problem, which is great. And it is really good, by the way. And the one thing is that I want to make sure that everyone's clear: it's not true night vision, it's light enhancement. So when you're looking at something, even though it's on the dark side of the moon, you still get a very good clear picture, you can still call things out, but it's not what you'd imagine as stereotypical night vision.

Jonny JaceviciusAssistant Design Director

It's like upping the exposure on a camera.

Rick PorterDesign Director

The difference between projecting a light, like an infrared light, and seeing the red infrared light, versus just amplifying the light that's already there, like starlight.

Richard TyrerSenior Game Director, Star Citizen and Squadron 42

So from the player's perspective, it will give them what they want: they can see, and they'll be able to pick things out in the darkness. But I just want to clarify, that's what we're working towards, because that's a more achievable solution for us. It still gives us what we want. And like JJ said, we do want to then propagate that to the visors.

Star Citizen Live›Q&A: Alpha 3.23 and Beyond·
Published on this date.3 May 2024