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Weapon attachments are on the 3.6 roadmap. What does that entail?

TL;DRWeapon attachments cover sights, barrel, underbarrel and magazines for FPS weapons, and the work is in progress, with alignment issues like keeping sights centered on screen still being solved.

Todd PapyStar Citizen Live Game Director

So for weapons, we consider that we have four different attachment spots: sights, barrel, underbarrel, magazines. And then from there, it'd be extended magazines, or basically any sort of grip, vertical or angled, and then reducing basically recoil or whatever other parameters we wanted to adjust. Then barrel would be compensator or silencer, and then sights, obviously iron sights versus red dot versus holo versus sniper scope kind of thing.

Jared HuckabyHost, Community

So it's customization for FPS weapons. How's that coming?

Todd PapyStar Citizen Live Game Director

In progress. I've yet to see it functioning the way that... Well, here's the thing. We could always go through, from a design standpoint, an XML standpoint, and build the weapons with those things there. It just wasn't available from a player standpoint. And so when you start doing, let's say you have a sniper scope on something and you change it to iron sights, well, we need to move the gun around. We need to make sure that everything still lines up perfectly with the center screen when you're in ADS. So it's working through those issues and doing it live.

Jared HuckabyHost, Community

I imagine things like the grip changes would affect that quite a bit, because we don't fake where the weapon is. So if we change the weapon grip, it's going to come lower or higher.

Todd PapyStar Citizen Live Game Director

Well, it really is the left hand. So instead of it being like this, then the left hand would be like this or angled.

Star Citizen Live›Todd Talk - Alpha 3.6·
Published on this date.3 May 2019
EpisodeFPS weapons & gear