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So we're now outside of our hab. Where are we being directed?

TL;DRThe player is guided to a shop to learn to use the kiosk and elevator, and the team plans to roll similar signposting out to every major landing zone and also work out how to do it in space stations.

James KayLead Content Designer

So right now the player's exited the hab and we're going to send them down to Cubby Blast so they can get some experience in a shop, basically. The main thing we wanted to teach there was you don't talk to the NPC behind the counter like you do in most games, but you interact with the kiosk. So we're breadcrumbing the player down through the elevator, which will be the first time that they've used an elevator. So we guide them to the little panel next to the elevator itself and teach them to interact with that. And then when they get in, tell them which floor they need to go to. To be honest, they can't really go wrong at this point, because there is no other exit than the elevator. Theoretically, it's literally their first time in game, so it doesn't do any harm to put a little marker over the elevator panel and say, hey, press this.

Todd PapyGame Director, Star Citizen

I was going to say, at every fork in the road through the landing zone, basically, the branding team and the environment art team have gone through and said, okay, if you go this way, then this is what you get. If you go to the left, then you get this other experience or shopping or so on and so forth. So this is something that we will roll out to every major landing zone, and then we'll also figure out how we can do it in space stations, just so that it's very, very clear for the player to understand where they can go and what they can do.

Jared HuckabyHost, Community

The signage change in ArcCorp is huge. When I first heard of them adding signs, I'll admit, I kind of dismissed it. You're going to add some signs, some directional arrows here and there, and seeing the sheer amount that they've done and how effective each one is, I was like, oh, okay. We're coming up on the first big obvious one, a brand new kind of overhead map of Area 18 here.

Todd PapyGame Director, Star Citizen

Yeah, it took us a while to go through and work out. Obviously, for every major landing zone, we want it to feel unique to itself. So, for example, an airport sign in Germany is different than an airport sign in the UK versus it's different in the US. But it still has something to do with an airplane. Same with food. In Asia, it would be different than in Europe. So there's certain terminology and certain things that we look at to basically say, okay, hey, this is something that we can carry through, but this will feel special for ArcCorp versus, all right, when we do Lorville, it'll be a somewhat different icon pass, but it's got to fit still in this box.

Star Citizen Live›Gamedev: New Player Experience·
Published on this date.12 May 2023