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Why did we decide on ArcCorp?

Todd PapyGame Director, Star Citizen

Well, the thought process behind it was basically we have two locations that, in order to get to our shopping area, you can walk directly from the habs to the shopping area, and then you've got some that you actually have to get on the tram to. So Area 18 and Lorville are the only ones that you can walk to the shopping area. Other ones, New Babbage and Orison, you have to go to the tram first. So we wanted to also just teach the player, all right, hey, this is clean and simple. It allows you to go shopping. And then also with Cubby Blast, this one made sense from an armor and weapon perspective to lead the player there to that point.

Star Citizen Live›Gamedev: New Player Experience·
Published on this date.12 May 2023