There were a couple of threads with overwhelming support to go with the MMO-ready backend (and singleplayer vs AI) and I'd like to know if Chris has made a final decision yet as to which way he's going to go for the DFM?asked by Obsydian
TL;DRRoberts says he's leaning toward building the Dogfighting Module on the proper final back-end rather than a hacked-in one, even though that may delay when people get to play it.
Yeah, I mean this is a good illustration of some of the things that are going to crop up in the development stage. When we get to a certain point, we can make a choice, of "Do we do it right, the way it's going to be in the final game?" or "Do we hack something in right now just so we can give it to people?" My preference generally in that case is "Don't hack it, do it right." 'Cause if you hack it, you put it in, you do work that you're gonna have to throw away. We're really part of--the whole idea of the Dogfighting Module is to get it out there so we can test the back-end and see how many people we can have in one area, see how fun it is flying the ships around, see whether the weapons are balanced correctly. It's not really that useful if you're throwing it out there with the back-end which won't be your final back-end. So I think I'm leaning towards doing it the proper way, although that potentially has impact on when everyone gets their hands on it. Which, I know there will be a fair number of people upset because they just want to play it early, which is cool, but I think, let's do it right because the goal is to build a great game. I'm more focused on the final goal than the details leading up to that. Things change as you go, so hopefully that answers your question there.