Back to search

Will the Dogfighting Module also serve as a good benchmarking tool for our current PC hardware? I'd like it if it were a reasonable way to determine whether some upgrades will be necessary before the game goes live.asked by Isaac Clarke

TL;DRChris Roberts thinks the Dogfighting Module will be a great benchmarking tool, though the game is currently less optimized than the final one; if it runs well now, the final game should run well.

Yes, I think it will be a great benchmarking tool. So you have to remember that the game today is gonna be a lot less optimized than the final game will be because right now we focus on some of the core functionality and features and not so much on the optimization. Although we are doing some R&D into something that we think will give us a big performance gain, merge instancing, a bunch of our meshes, and then also we're gonna be supporting Mantle which will really help with the draw call count and efficiency that you get from Direct X. So I would basically say if you can run the hangar really well with some big ships and all the rest of the stuff and the Dogfighting Module really well, then you probably will be able to run the final game pretty well. Now I definitely would like Star Citizen to be one of those games that gets bench-marked in all those PC GPU tests, so that is one of our goals. I think some people are already doing it, so there you go.

10 for the Chairman›Episode 03 (2013.12.20)·
Published on this date.18 Dec 2013