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How satisfied are you with the CryEngine so far?Are there any things you fear you cannot realize with it that would have been in your dream version of SC?asked by Dreepa

TL;DRChris Roberts is very satisfied with CryEngine, says it needs heavy modification for huge space distances, and expects seamless space-to-planet transitions to be possible, though only as a long-term goal.

Yeah, I'm very satisfied with CryEngine so far. It's a very powerful engine, one of, it not the, best looking engines out there for the photo-realistic look and and style that I want.Obviously we have some challenges because we're using the engine for something it wasn't primarily built for. I.e. we're having a big open space with our vehicles flying at fast speeds over long distances.Whereas CryEngine is built for first person, on-foot combat, so generally their play areas are more 4km by 4km, or 8x8km whereas ours will be millions of kilometers across. So we have to do modify the engine to enable that, but most of the things that I want to get done are getting done.There is some longer term stuff I want to do, where I want to go seamlessly from space down to the planet--This is very long term, not the initial release--but we're pretty sure that we'll be able to get that worked into the framework of the engine.My guess is down the road, as we get up and running and continue to add more content, the engine itself will be so heavily modified that it won't really resemble the base engine it came from, because we've got such specific needs for what we're doing.But yeah, it's a great engine, we're really happy, we love the look of it.

10 for the Chairman›Episode 11 (2014.03.10)·
Published on this date.10 Mar 2014