We've all seen the amazing things Cryengine has allowed you to do graphically, but what engine related limitations have you run in to, and how have/will you mitigate these issues?asked by egg651
Biggest issue with CryEngine - and pretty much all available AAA engines - if the scale / size issue of space. Most engines are built for FPS action on maps that are just a few km in size. Star Citizen covers a much larger area, even in one battle instance. So we needed expand the coordinate system so floating point imprecision doesn't become a factor at bigger distances away from the origin.
starfarer.space · r/IAmA: Chris Roberts