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Will we be able to land and make the transition from dogfighting to FPS in a single match before the PU releases? Or rather, are there going to be any maps where both flying and running about are important?asked by Geoff

TL;DRYes, maps combining ground FPS combat and ships are planned before the full persistent universe, building toward a combined mode with an Idris as objective after multicrew ships arrive.

Yes. Before the persistent universe releases, we will be having maps that include both ground-based first person shooter combat as well as ships and traversing from one to the other to accomplish the goals of that map. One of the things we've talked about historically in the roadmap is that we're going to be doing this initial FPS release to kind of get the mechanics nailed down and kind of work a little bit in a bubble so that we test it all out, we get it working, and then from there we're going to be releasing multicrew ships some time after the social module. Once we have multicrew ships and FPS combat working, we're going to move to bring the two together and in what we've always called Arena Commander V3.0 which is "Capture the Idris". So, we had the idea of having a giant Idris as one of the main objectives of the map and two teams of fighters and multicrew ships that would be able to fight over it, take control of it, and pilot it. That is what we're building towards and all of that will be before the full version of the persistent universe has been released.

10 for the Producers›Episode 06 (2015.05.04)·
Published on this date.4 May 2015