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Could you briefly describe how 'fatigue' will work in the FPS, especially with respect to different armour load-outs?asked by Steve Hunter

TL;DRHeavier armor and load-outs make players tire faster, so they get out of breath sooner and take longer to settle aim, while light loadouts allow longer sprints and steadier aiming.

So, the concept of fatigue - much like in other games - is kind of stamina/the health of your character. So, depending on the size of your load-out and the size of your armour, it encumbers you. If you are in your light armour with a limited load-out, as you run along you will end up being able to sprint further, have better stamina. That also means that when you come to a stop and you aim down sights, you are less out of breath so you'll have less bob and you'll be a little bit more stable. As you move up to medium and heavy, as you would imagine, as you become more encumbered it's easier for you to become out of breath. You can see it on your visor as it steams up and you'll see it too, as you come to a rest it will take you longer to settle if you're more out of breath. So, those are the broad strokes of the way the stamina system works and how it's affected by your load-out as well as the armour that you choose. There's lot of little nuance things that happen in there, like how you react to recoil, how your gun moves, that you will get to see and appreciate once you play the module.

10 for the Producers›Episode 06 (2015.05.04)·
Published on this date.4 May 2015