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What (if any) methods have been though up to counter "twitch play" in FPS? Example, a human being is not supposed to turn 180 degrees in a tenth of a second and place a precise shot right between the eyes on a foe 200 meters away.asked by Buran

Yes, I agree with that, and part of the design of the FPS is to prevent you from doing that. Not sure if the FPS demo showed off the detail of this, but for example you can't just run around then pull up your gun and fire off an accurate shot, that's why we model fatigue in the game. It's the same idea behind not being accurate at all from the hip, but with iron sights that improves significantly, then again when you're not moving and are rested. We're really trying to model these things to what would actually be the case. Down the road we'll show more stuff that shows this off, while still remaining fun. So there'll be a middle ground between COD style of play and Mil-Sim style play.

10 for the Chairman›Episode 44 (2014.11.10)·
Published on this date.11 Nov 2014