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Will weapon switching speed/aiming speed/reloading speed/freedom of movement be affected by armor weight and have large differences between suit/non-suit armor?asked by Jack Boughton

TL;DRItem 2.0 adds a weight component, but whether armor weight changes weapon switching or movement hasn't been decided, and the open balancing question is where the zero point sits (currently medium armor).

This brings up something we have been implementing in the past couple months. With this item 2.0 stuff one of the components we created is a physics component which says how heavy something is. Now what game code does with it is really up to game code.do we want to change the speed of selection of weapons or how fast the guy can run we can do all of these things.

Whether or not weapon selection is slower due to the armour I don't think they have made that call yet. There are already weapon that take different times depending on their size. For example the big railgun shown on ATV it takes longer to equip as the animation is longer as it is huge.

There are more fundamental questions to solve first, the biggest when you have a system that will change gameplay variables based on weight where do you set your zero point. Currently it is at medium armour, so if you're in medium armour you are at 1:1 ratio for the animation speed so you are neither penalized nor are you rewarded, but does this make most sense? Wouldn't the zero point be a naked body and anything on top of that slows you down but how do you even begin to start balancing that.