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What is the in-game banking structure going to be like? Not much has really been mentioned about it (or I've missed it). Do we get in game statements? How do you 'wire' credits to other citizens?asked by Fazil Kauul

TL;DRChris Roberts says balances will appear in the mobiGlas app instead of statements, and that player-to-player money transfers will probably be allowed but limited, with mechanics not yet figured out.

Well, it's the future, you don't need in-game statements, you'll have your electronic balance as part of your characters mobiGlas app, so it'll be one of the... we'll probably brand it under some form of future bank in the Star Citizen Universe, but you'd be able to look up, see what your balance in Credits is, so that'd be your equivalent of in-game statements. Wiring credits to other citizens, we are going to allow some level of transfer of money between players, but it'll probably be limited like it would be in the real world here. You can't just willy-nilly wire lots of money to people without having documentation for that, and there are things like wire fees and all the rest. We haven't fully figured out the mechanics of players trading cash between each other, because there are some ways the system can be abused if people abuse the people are trading, or giving each other cash, and also the transfer of cash itself, in the game system, is going to be based on the reality of the system. It's not like you instantly transfer an asset or money to someone, and then they instantly have it on the other side of the galaxy. For instance if I was going to trade one of my ships, and it's an in-game ship, I'd actually have to get my ship to the person I was giving it to, or he would have to come pick it up. And we're hoping there'll be gameplay revolving around that, where people will be transporting other people's ships, or they'll take a job to transfer someone to deliver it to the person that's buying it, so on some level I think cash and money transactions will be slightly the same, we haven't figured out all the mechanics of that, but we're going to try to take some leads from what happens in the real world, and also use that to sort of help create some gameplay.Early days, and I'm sure Tony Zurovec has some ideas on that. One of his side-jobs, side passions, is he likes investing and day trading and all that, and it's one of the reasons he's actually really good at building the Persistent Universe and the economy there.

10 for the Chairman›Episode 61 (2015.07.27)·
Published on this date.27 Jul 2015
EpisodeEconomyUI & HUD