Chris Roberts: The goal of the game is to have you be able buy everything in the game with in-game credits. There's no…the design of the game doesn't have things you can only purchase with real money. It's also not to make it that you have to have purchased in-game credits with real money because the game is sort of blocking you till you spend a certain amount. So the concept we have for it – and I don't know whether it will work out but we will see – is that once you bought the game you should be able to play it forever for free if you want.
Of course, if you don't have the time to play it and want to do something else, we can allow you to buy some credits with real money but we're going to sort of cap that on a monthly basis. There might be some people that back this game that don't have 20 hours a week to dedicate like a student would, right? They may have a few hours per weekend and they may have family and jobs but you know, they may want to fly fancy spaceships and not want to spend the time earning the credits to buy it. They'll buy some credits and fly a spaceship that way. So basically, you have to pay with either time or money but paying with time is not a punishment because that's actually where the fun is. The whole point of the game is running around and making money.
I think that's a good enough balance and I hate games which force you to buy stuff and I don't want to buy. I don't really want that in this game and between that and bringing new people in the fold, hopefully we'll generate enough money to maintain servers and add new content to the game.