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Will player-to-player direct cash transfers be in 3.9? This is a major pain point for any group play at the moment.

TL;DRPlayer-to-player cash transfers will not be in 3.9, because the mobiGlas must first be rebuilt in Building Blocks rather than building throwaway work on Flash.

Todd PapyGame Director, Star Citizen Live

It is. No, it's not. Sorry. It is a pain point. We know that. It's not going to be in 3.9, basically. We know that we need to refactor the mobiGlas and actually get it into Building Blocks, and then that allows us to scale. So from my standpoint, that is one of my highest priorities, and I can kind of lay out the highest priorities from a UI standpoint. So on our EU Vehicle Feature Team, we actually have people that are working on the ship HUD and basically moving towards what we need to do, and you start seeing elements of it being pushed out with each release. So basically the center part of the screen versus the upper corner or the MFDs; we kind of just work through each section, and it's the same thing with the player visor. So basically right now we have the bottom left-hand corner, which is the actor status, and then from there we'll be doing the mini map and we'll be doing the weapon section and we'll be doing mission notifications and tutorials. So basically we've got part of the EU Vehicle Feature Team working on the ships, and then we've got part of the Actor Feature Team working on the visor, as well as some of the UI Feature Team to kind of balance between the visor if they need help on those, and then the next thing would be the mobiGlas.

Jared HuckabyHost, Community

And we've touched on this before. We try to minimize temporary work as much as possible. The mobiGlas right now is made entirely out of Flash, and we want to convert it to our new Building Blocks tech, which we first discussed on ISC a couple quarters ago. If we built the technology into it now, if we did the transfers now, we'd have to redo it later, because we'd be building it for Flash. We'd have to redo it for Building Blocks. So rather than spend our time doing work that we know we'll have to throw away in the near-term future, it just has to wait. Again, it's a matter of priorities. But we're very aware. We were actually doing an internal playtest here just with the video team last week. And one of us had a lot of money and none of the other ones did. And it was very much like, I would like to just be able to give you money.

Todd PapyGame Director, Star Citizen Live

So the big thing for us, I think, with the mobiGlas is basically getting that home screen done right. And then from the home screen, it will become basically which prioritized apps. Now, S42 has some apps that they need. And then obviously, the PU has the existing ones that we have, as well as other ones that we've thought about: the transfers, even how we are going to clean up the journals and the logs so that it's easier to use and track. And obviously the contract manager really needs to be cleaned up as well. So there's other apps, but as soon as we get the home screen, then we'll be building in templates to actually get the other stuff as well.

Star Citizen Live›All About Alpha 3.9·
Published on this date.6 Mar 2020
EpisodeEconomyUI & HUD