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What have you liked and not liked so far in regards to community generated content? What would you will like to see (or see more of) the the general community creating for Star Citizen?asked by The Snowed One

TL;DRChris Roberts says he has liked everything he's seen from the community and wants to eventually provide proper in-game tools for community content, as a longer-term focus after other things come first.

Well, to be honest with you I don't think I've seen anything I haven't liked. I'm pretty impressed by the amount of stuff that everyone does, so, just the level of like fiction that people write, things like doing their own comic strips, the sort of machinima stuff that's been pretty awesome, and there's some really great stuff that various people out there have been doing. You know, doing videos showing off the game, showing off features, that's all super cool. It's really cool seeing people build their own 3D printed ships of our ships, it's very cool people building their own sort of spaceship models and components and guns... the next great starship was something that we tried to highlight a while ago, and I'd like to try to get back to, but I'm just constantly floored by the sort of investment the community has in sort of building the world up, and that's always the things I like best, is all the sort of in-fiction stuff, so, we get great recruitment posters for the UEE navy and all that stuff is super super cool. I will say that, long-term goal is to actually have more, try and get some tools in there for some of the community generated content, cause right now it's really the people that kind of know CryEngine and they know how to strip the assets out of our builds and they use it, and there was a group of modders already built their own version of Pirate Swarm, which was pretty cool. But what I'd like to do is have proper tools so, a longer term thing would be to provide some tools to allow people to do some of that inside the game in a more formal setting. Obviously, that's... certain things we need to get out first, but that's actually something that I'm pretty keen on because I think, at the end of the day, there's a lot of creativity out there, and it's hard for us to keep up with how much everyone out there wants to consume stuff, so it'd be fun and helpful to have some of you guys out there being able to also generate some stuff that people could enjoy and play. So that will be a sort of longer-term focus for us. So, I guess, check back for more updates on that in the future.

10 for the Chairman›Episode 62·
Published on this date.3 Aug 2015
EpisodeCommunity & events