Post-release will there be more opportunities for the modding community to develop ships similar to TNGS and have them officially become part of the game? Could other acclaimed mods adding apparel, weapons or environments be made part of the official game eventually?asked by Dawn-KE
TL;DRRoberts says they want community-made ships and items in the game, with curation and approved specs, and possibly revenue sharing, but that is not figured out yet.
So, the answer to that is we absolutely do want to do that, I think I've said before that there will need to be a certain amount of curation to make sure what people build fit inside the fiction and the world. Also, we have to make sure that people are building things that are like.. make sense inside the world. For instance, someone can't just build a ship with like 500 death guns on the front and the biggest thruster you've ever seen because that would unbalance the game. So, we're sort of thinking that perhaps we would say, 'so, here's an approved spec of a ship'. It can have these kind of guns, it can have these kind of thrusters, it will be this approximate mass or this size. You, the community, would come up with it and we would maybe do that not just for ships but perhaps guns or clothing items or other things and allow people to mod that and put that in. Then perhaps we could do something that would be along the lines of what Valve does on their stuff, to allow the people that create it to share in the revenue from that in some form or fashion. We haven't figured that out yet but long term it would be really great for the community to generate a fair amount of content because it's pretty hard to keep up with everyone's consumption rates and so we're really focused on creating systematic gameplay that really feeds into what players do and their actions generate other actions and other possibilities and other missions. That would also go into...it would be great if the community also was helping create ships, or weapons, or clothing items in the same way that our internal team is because we're hoping this will be a game that goes on for a long time, there will be lots of people playing it and so therefore there will be a lot of people who will want to have all these different things and we probably won't be able to keep up with it as well as we could without the community helping us out. So, that is our goal. There you go.