The concept of Star Citizen is it should always be a live game that people are playing. As long as there's an audience, we will be improving it and adding content to it. World of Warcraft is still going pretty strong now. There's some other MMOs that have been going longer. Our model is something that keeps us more on the cutting edge. If you look at World of Warcraft, it hasn't moved on with the rest of gaming in terms of visuals.
That [live-game model] is probably one of the big shifts in gaming. The past gaming sensibility was: you make this game, and then people would buy it, play it, consume it in two weeks, and then they would buy the next game. There is something a bit frustrating if you [work on a game for a long time] and people are done with it in two weeks. People are still buying GTA V to play online and they've been doing this now for quite a few years. They're doing all sorts of cool, community-driven content, whether they're doing crazy stunts or having car meets. We see something similar in the Star Citizen community. Our community makes better videos to show off the game than we do. It's crazy. They do all sorts of wacky things. That's definitely one of the future things in gaming, that involvement of your gaming community that really invests in this world or universe. That's been a huge shift. From a creator standpoint, it's really fun to build this tool set and see how it excites or inspires other people, and then it turns around and inspires us. There's definitely a symbiotic relationship.