Talk to us about things like the additions for space stations and the gas clouds. What's coming for Stanton that you would consider the roadmap for Stanton?
TL;DRWork on Stanton includes deeper space station interiors like cargo and refinery decks, gas cloud visuals at Lagrange points, and early investigation into AI spawning, hospital gameplay and station exterior access missions.
Okay, so just to focus on the modular side of things, we've been looking to go deeper into our space stations for some time. You've seen them go from these quite small locations to these much larger, much grander locations, and that was step one. And now step two and step three is to go deeper, literally go deeper in terms of the internal components to it. So right now we're working on spaces like the cargo deck and the refinery deck. So these are ways in which we can add further variety to these much larger locations. And we can have a little bit of fun as well in terms of one space station in one part of the system will be very different to another station in another part. So that's one example. Also, you guys have been seeing the gas cloud tech develop for some time now. And one of the things that was important for me is to find an initial platform to showcase that in Star Citizen. So one of the things we're doing now is we've done the preliminary spacescaping, we've defined all of our VDBs, we're doing the lighting. So we're really getting a good idea of the palette that we can do in our Lagrange points. And now it's about other disciplines coming online and them doing the bodies of work to support that.
So from a design side, as well as on our side, we're focusing on monster closets, which is just our goofy way of saying, hey, this is where our AI will spawn, kind of out of view, and then also despawn out of view. But it allows us to fill up the cities or space stations, or even, let's say an incident happens around a certain area, it allows us to actually despawn AI in a realistic manner. From there we've got basically prepping for hospital gameplay and the healing aspects. So Ian and I have already had early discussions with the team as far as what we need to do there, as well as Rich Tyrer and other directors, on kind of how we want to roll that system out as well as the environments associated with that system at the same time. And then we also are working on what we consider kind of space station exterior access points, and this will allow us to have different missions, whether that be a repair mission or whether that be a dead drop or infiltration or those types of things. So you can actually access different parts of the space station from EVA and then be able to enter into the space station and do things there. So that's really kind of just early investigation stuff.