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With regards to missile locks has any thought been put into giving different types of missiles different lock-on characteristics like in real life? Such as IR missile having a fixed firing cone that locks on immediately with varying degrees of solid or weak locking (think the AIM-9 growl)?asked by Biggles19840

TL;DRYes; missile types will have differing lock characteristics like firing cone, range and ease of shaking, but only heat-seeking exists now because the other missile types haven't been delivered yet.

So, yes. What you see today in Arena Commander is only a partial implementation of the radar system with the signatures, and also how the different missiles work. So we're gonna have heat-seeking, image recognition, friend-or-foe, and what we call sort of "dumbfire" which are basically kinda rockets. Different systems, different radar systems, different targeting systems for missiles will all have characteristics in terms of, like how big their firing cone would be, or the lock-on range, and how easy they are to shake or not to shake. So you're only just seeing a small amount of what the missile stuff will do. The basic system is actually there; we just haven't had time to flesh and finish it out because we're trying to get some of the other stuff working first. But the radar signature system is there and missiles all fix into that. We just haven't really delivered all the different kinds of missiles, because right now it's all heat-seeking. That's why you can launch flares, and if you launch chaff that doesn't make a difference, but chaff obviously would be much more important for, say an image recognition missile than a heat-seeking missile.So, I guess, yes. Like in real life, we will be doing that.

10 for the Chairman›Episode 33 (2014.08.11)·
Published on this date.11 Aug 2014