It seems like missiles are currently very powerful and overly difficult to evade using countermeasures. Is the signature system being used by the missiles and countermeasures in 1.0 currently working as intended or cap we expect fixes/changes in the near future?asked by [TAC] BuzZz Killer
TL;DRAfter some joking, they admit missiles are not balanced yet, say balancing is a top priority with people working on it, and say the next patch will definitely update them, including a multiplayer spawning issue.
That's a ubiquitous, unanimous, yes. Uhh-Travis Day: No, it's working fine! [straight face] As intended. Never getting changed.
We like the way fire and forget missiles work, period.
Missile-gate - you heard it here.
I think you guys are joking.
Haha. That's actually one of our big priority tasks right now is getting missile system tweaked, and balanced enough where it's a lot more enjoyable for players to use, and it's not so one-sided.
Yeah, it's definitely not balanced yet. I mean, we put out 1.0 right before Christmas knowing that it wasn't balanced, but the idea was we wanted to get an update into players hands, so that you'd have something to play over the holiday. But right now we have people on the floor working on balancing the system and improving it, so the next patch it will definitely be updated.
Yeah. Specifically in multiplayer there is definitely an issue with them being spawned on the client but not on the server, which makes it really hard for the missile to get attracted by something it doesn't know is there.
That's true.
So, it is one of the top priorities.