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What data have you been able to pull from the fights that have occurred in the newly opened green zones? What have we learned so far, if anything?

TL;DRThe fights so far mostly exposed remaining bugs, such as locking and firing missiles through walls, but it's too early to draw conclusions since players are still going wild with the new feature.

Luke PressleyLead Designer, Star Citizen Live

So far, the bugs that still remain, which is super useful. We know that, say, you can lock onto things through walls still, and you can even fire missiles. I believe the missiles go straight through the doors as well. That's because the scanning system and the missile system are still developing. You've seen how that's developed in 3.11. In talking to Mark Abent, they have the stream somewhere separate where they have all that fixed, and they're still testing it and making sure that it's ready for a next release. So there's plenty of bugs we've spotted and even started working on. I think it'll be in a patch a little later on where we don't allow you to fire missiles or lock missiles inside the green zones, the old-fashioned green zones, the ones that are still around at landing zones and outposts. You won't be able to lock on to anything in there, because it's unfair. You can shoot into it and those bullets don't hurt them at all, but you can lock on and fire a missile and that hurts them. So we have to prevent that. But as far as data goes, it's still too early to really draw any conclusions from it, because everyone's still going at it, going wild with something new. If we were to draw conclusions from that, we'd probably think everyone's a griefer, or it's going to be a nightmare, but things calm down over time.

Star Citizen Live›All About Alpha 3.11·
Published on this date.16 Oct 2020