Can you tell us a little about how you envision the artistic look and feel of moving through a jump point? We have seen everything from light filled "tunnels" that you surf, ala the Wing Commander movie, Stargate, or Freelancer, to streaking stars in Star Wars and Star Trek. Do you plan something visually along those lines, or do you have a unique artistic twist up your sleeve that you don't mind sharing with us?asked by Void Stalker
TL;DRChris Roberts describes jump points as like surfing a wave of moving time and space with obstacles, and gives no definitive look, mainly explaining quantum travel and that jump-point navigation data may become outdated.
We're actually taking an early look at the jump-point worm-hole travel. We have two basic forms of fast-travelling in space at the moment, the first is jump-hole travel, so you go through a fold in space, and the second is Quantum travel which is the "in system" fast travel where your ship goes into a fast-mode. One way to look at why the engines on the back of your ship are so large compared to the little manoeuvring thrusters is that their primary function is to get you into Quantum travel which is about .2c or a little faster. You can only do Quantum drive in a straight line, we have a cool mechanic planned for that, including engaging or avoiding engagements while travelling. The drives will take some time to power up before you reach Quantum travel, and you've got to be lined up with the destination, and stay lined up for a certain time or distance. The engines are creating a massive gravitational field for you to reach those speeds, which requires a lot of power so you might be vulnerable considering you're not dodging fire either. Anyone that gets in front of you might be able to break your quantum drive build-up too. That's our in-system fast travel anyway.Jump point travel is used to get to completely new systems/areas of space, and the idea we've talked about here is kind of like surfing a huge wave like on the north shore of Hawaii, so it's like time and space moving around inside this wave or tunnel, with holes into regular space and other potential obstacles making it challenging to navigate for the first time. We're also thinking that over time the navigation data of a jump point might become out of date and need to be re-mapped manually. Some might be very stable and last a long time, where others might be so unstable the data is pretty much only good for that one jump, so might need to always be navigated manually. There are some that support bigger ships where there might be a jump point that's small and unstable enough that you really need a manoeuvrable ship small enough to go through, which might get you somewhere others can't get to or at least could give you a shortcut over a longer, more stable route. If you were an info-runner these would be ideal.