Is the targeting and destroying of incoming torpedoes where you want it? Sometimes it seems like it works; other times, not so much.
TL;DRThe base system for detecting and shooting down torpedoes exists, but variance is deliberate so neither countermeasures nor turrets always succeed, and more systems later should add to that variance.
Yeah, so I think it's fair to say we've got the base system in place where the ships can detect incoming size 9 torpedoes or any kind of missiles, and we've got the turrets to detect them so the turrets can shoot them. The feeling that it might not be like that all the time is: if it was like that all the time, we'd end up with a very linear result where either the missiles would get shot all the time or the missiles [would hit] all the time. And basically, what we're trying to do is get variance, so yes, you can fire your countermeasures, but that isn't a guaranteed result that those countermeasures will deflect that size 9 torpedo. And it's also not a guaranteed result that a turret will be able to shoot an incoming missile or torpedo. So we've tried to create a variance in there, which might seem from the outside like the system is changing, but it's just variance in the system based upon the mechanics we have in the game. And that makes it really interesting because it creates this view that you're taking a big risk firing your size 9 torpedo, and you've got to really get in the right place to fire it, so that you increase your chances of it hitting the ship. Because they do cause a lot of damage. So when they do hit, they take off a huge chunk of damage of those ships. So we have to make it like that, so there's a skill element to it as well.
And I imagine as more systems that are currently in development, like the various power systems and the physicalized damage, come online and you'll be able to damage these subsystems on these ships more, it will affect how quickly they can track, it'll affect how often they can shoot and stuff. So it lends itself to a lot of variance, as you said, that can be perceived as bugs or perceived as some kind of issue.